Greenmetric Workshop Gamifying Sustainability: Transforming Plastic Collection into Engaging Campus Activities
Agenda
1. Introduction and Workshop Objectives
- *Welcome and Opening Remarks*: Brief introduction to the workshop and its significance.
- *Objectives Overview*: Outline what participants will learn and achieve by the end of the session.
- *Speaker Introductions*: Present the facilitators and their backgrounds in gamification and sustainability.
2. Understanding Gamification and Sustainability
- *What is Gamification?*: Introduction to gamification principles and how they can be applied to non-game contexts.
- *Sustainable Campus Initiatives at KazNARU*: Overview of sustainability goals and the importance of plastic reduction on campuses.
- *Case Studies of KazNARU*: Examples of successful gamification in sustainability efforts in plastic collection
3. Designing a Gamified Plastic Collection Program
- *Key Elements of Gamification*: Points, badges, leaderboards, challenges, and rewards.
- *Interactive Workshop Activity*: Breakout into groups (if possible online) or use collaborative tools to brainstorm and design a gamified plastic collection initiative tailored to their campus.
- *Presentation and Feedback*: Groups share their ideas, followed by feedback from facilitators and peers.
4. Implementation Strategies and Tools
- *Digital Tools and Platforms*: Overview of tools that can be used to implement and manage the gamification program (e.g., mobile apps, web-based platforms).
- *Incentives and Engagement*: Discuss how to keep participants motivated and engaged long-term.
- *Measuring Success*: Key metrics and methods for evaluating the impact of the program.
5. Q&A and Next Steps (30 minutes)
- *Open Floor Q&A*: Participants ask questions and share their thoughts.
- *Action Plan Development*: Guide participants on creating a step-by-step action plan to implement their ideas.
- *Closing Remarks and Resources*: Summarize key takeaways, provide additional resources, and outline the next steps for continued learning and implementation.
CONCLUSION Additional Notes:
- *Interactive Elements*: Use online tools like polls, Q&A sessions, and breakout rooms to maintain engagement.
- *Follow-Up Resources*: Provide participants with a handout or digital resource pack summarizing key points and offering further reading or tools.
Kaznaru vcc3 приглашает вас на запланированную конференцию: Zoom.
Тема: Greenmetric
Время: 14 июн. 2024 04:00 PM Алматы
Войти Zoom Конференция
https://us02web.zoom.us/j/83258770227?pwd=wapihizEa383ltosnafaNaULewvqWt.1
Идентификатор конференции: 832 5877 0227
Код доступа: 441146